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186946

(2014) Researching and representing mobilities, Dordrecht, Springer.

Conclusion

Lesley Murray , Sara Upstone

pp. 191-193

The cultural text — word, image, sound — has always been, but is also more than ever before, a space of mobility. Contemporary advances, in particular the use of technology, present mobility as something that is the modus operandi of today. Of course, mobile devices provide both instantaneous access to these cultural texts and the means to create them in situ, but technologies also perpetuate a blurring of the boundaries between representation and lived experience. In cinema, 3D technology has moved from being the province of science museums and amusement parks to a mainstream technology that transforms viewers into participants. The use of the fusion (or reality) camera system for films such as James Cameron's Avatar has produced stereoscopic cinema, so that simply watching the representation of mobility — a car chase or space flight for example — has become rather an experience of living that representation, and indeed therefore arguably producing it in a real-time immersive environment. The advent of 3D television offers to bring these experiences into people's homes. Equally, in literary terms, electronic publishing has made literature more mobile than ever by allowing for the transfer of texts remotely and instantly. The internet facilitates a fan fiction community that not only extends the original text, but "moves' it beyond the control of the author so that meaning is even more transient and indeterminate than before.

Publication details

DOI: 10.1057/9781137346667_10

Full citation:

Murray, L. , Upstone, S. (2014)., Conclusion, in L. Murray & S. Upstone (eds.), Researching and representing mobilities, Dordrecht, Springer, pp. 191-193.

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