Repository | Book
Springer, Dordrecht
2014
360 Pages
ISBN 978-3-642-45431-8
Technologies of inclusive well-being
serious games, alternative realities, and play therapy
Edited by
Anthony Lewis Brooks , Sheryl Brahnam
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.
Publication details
Full citation:
Lewis Brooks, A. , Brahnam, S. (eds) (2014). Technologies of inclusive well-being: serious games, alternative realities, and play therapy, Springer, Dordrecht.
Table of Contents
Brahnam Sheryl
1-10
Jaume-i-Capó Antoni; Moyà-Alcover Biel; Varona Javier
13-24
Tarnanas Ioannis; Tsolakis Apostolos; Tsolaki Magda
39-74
Parsons Thomas D.
121-137
García-Vergara Sergio; Brown LaVonda; Won Park Hae; Howard M. C.
139-163
Argenton Luca; Triberti Stefano; Serino Silvia; Muzio Marisa; Riva Giuseppe
221-244
Knöll Martin; Moar Magnus; Boyd Davis Stephen; Saunders Mike
245-259
Nadim Adi Mohamad; Roberts David J.
261-285
Kapralos Bill; Moussa Fuad; Dubrowski Adam
289-306
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