189585

Springer, Dordrecht

2014

360 Pages

ISBN 978-3-642-45431-8

Technologies of inclusive well-being

serious games, alternative realities, and play therapy

Edited by

Anthony Lewis Brooks , Sheryl Brahnam

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  

Publication details

Full citation:

Lewis Brooks, A. , Brahnam, S. (eds) (2014). Technologies of inclusive well-being: serious games, alternative realities, and play therapy, Springer, Dordrecht.

Table of Contents

Design issues for vision-based motor-rehabilitation serious games

Jaume-i-Capó Antoni; Moyà-Alcover Biel; Varona Javier

13-24

Open Access Link
Development of a memory training game

Jensen Kristoffer

25-38

Open Access Link
A body of evidence

Palmer Mark; Turton Ailie; Grieve Sharon; Moss Tim; Lewis Jenny

95-120

Open Access Link
Engaging children in play therapy

García-Vergara Sergio; Brown LaVonda; Won Park Hae; Howard M. C.

139-163

Open Access Link
Instruments for everyone

Gehlhaar Rolf; Girão Luis Miguel

167-196

Open Access Link
Designing for musical play

Challis Ben

197-218

Open Access Link
Serious games as positive technologies for individual and group flourishing

Argenton Luca; Triberti Stefano; Serino Silvia; Muzio Marisa; Riva Giuseppe

221-244

Open Access Link
Spontaneous interventions for health

Knöll Martin; Moar Magnus; Boyd Davis Stephen; Saunders Mike

245-259

Open Access Link

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