195394

Springer, Dordrecht

2009

769 Pages

ISBN 978-0-387-89023-4

Handbook of multimedia for digital entertainment and arts

Edited by

Borko Furht

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives.

Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment andarts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field.

Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

 

Publication details

Full citation:

Furht, B. (ed) (2009). Handbook of multimedia for digital entertainment and arts, Springer, Dordrecht.

Table of Contents

Personalized movie recommendation

Lekakos George; Charami Matina; Caravelas Petros

3-26

Open Access Link
Cross-category recommendation for multimedia content

Kamimaeda Naoki; Tsunoda Tomohiro; Hoshino Masaaki

27-57

Open Access Link
Personalization on a peer-to-peer television system

Wang Jun; Pouwelse Johan; Fokker Jenneke; de Vries P. H.

91-113

Open Access Link
A target advertisement system based on TV viewer's profile reasoning

Lim Jeongyeon; Kim Munjo; Lee Bumshik; Kim Munchurl; Lee Heekyung; Lee Han-kyu

115-137

Open Access Link
Digital video quality assessment algorithms

Moorthy Anush K.; Seshadrinathan Kalpana; Bovik Alan C.

139-156

Open Access Link
Cross-modal approach for karaoke artifacts correction

Yan Wei-Qi; Kankanhalli Mohan S.

197-218

Open Access Link
Dealing bandwidth to mobile clients using games

Sofokleous Anastasis A.; Angelides Marios C.

219-235

Open Access Link
Collaborative movie annotation

Daylamani Zad Damon; Agius Harry

265-288

Open Access Link
Incentive mechanisms for mobile music distribution

Furini Marco; Montangero Manuela

307-325

Open Access Link
Music search and recommendation

Brandenburg Karlheinz; Dittmar Christian; Gruhne Matthias; Abeßer Jakob; Lukashevich Hanna; Dunker Peter; Gärtner Daniel; Wolter Kay; Grossmann Holger

349-384

Open Access Link
Digital theater

Owsley Sood Sara; Vasilakos Athanasios V.

423-445

Open Access Link
Video browsing on handheld devices

Hürst Wolfgang

447-469

Open Access Link
Projector-camera systems in entertainment and art

Bimber Oliver; Yang Xubo

471-496

Open Access Link
Believable characters

Seif El-Nasr Magy; Bishko Leslie; Zammitto Veronica; Nixon Michael; Vasiliakos Athanasios V.; Wei Huaxin

497-528

Open Access Link
Computer graphics using raytracing

Sellers Graham; Lukac Rastislav

529-549

Open Access Link
The 3D human motion control through refined video gesture annotation

Jin Yohan; Suk Myunghoon; Prabhakaran B.

551-564

Open Access Link
Information technology and art

Uddin Ahmed Salah; Camerano Cristoforo; Fortuna Luigi; Frasca Mattia; Jaccheri Letizia

567-592

Open Access Link
The creation process in digital art

Fernandes Marcos Adérito; Sérgio Branco Pedro; Troca Zagalo Nelson

601-615

Open Access Link
Storytelling on the web 2.0 as a new means of creating arts

Klamma Ralf; Cao Yiwei; Jarke Matthias

623-650

Open Access Link
A study of interactive narrative from user's perspective

Milam David; Seif El-Nasr Magy

653-681

Open Access Link
Mass personalization

Fink Michael; Covell Michele; Baluja Shumeet

745-764

Open Access Link

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