Repository | Book | Chapter

225564

(2015) Immersed in media, Dordrecht, Springer.

Patterns of place

an integrated approach for the design and evaluation of real and virtual environments

Michael Smyth, David Benyon, Rod McCall, Fiona Carroll, Shaleph O'Neill

pp. 237-260

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union's €20 m Future and Emerging Technologies theme of the 5th Framework Programme, "Presence". The aim of the project, called BENOGO, was to develop a novel technology based on real-time image-based rendering (IBR) for representing places in virtual environments. The specific focus of the work presented here concerned how to capture the essential features of real places, and how to represent that knowledge, so that the team developing the IBR-based virtual environments could produce an environment that was as realistic as possible. This involved the development and evaluation of a number of virtual environments and the evolution of two complementary techniques; the Place Probe and Patterns of place.

Publication details

DOI: 10.1007/978-3-319-10190-3_10

Full citation:

Smyth, M. , Benyon, D. , McCall, R. , Carroll, F. , O'Neill, S. (2015)., Patterns of place: an integrated approach for the design and evaluation of real and virtual environments, in M. Lombard, F. Biocca, J. Freeman, W. Ijsselsteijn & R. J. Schaevitz (eds.), Immersed in media, Dordrecht, Springer, pp. 237-260.

This document is unfortunately not available for download at the moment.