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(2014) Technologies of inclusive well-being, Dordrecht, Springer.
Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy
Sheryl Brahnam
pp. 1-10
This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.
Publication details
DOI: 10.1007/978-3-642-45432-5_1
Full citation:
Brahnam, S. (2014)., Technologies of inclusive well-being at the intersection of serious games, alternative realities, and play therapy, in A. Lewis brooks & S. Brahnam (eds.), Technologies of inclusive well-being, Dordrecht, Springer, pp. 1-10.
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