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(2014) Philosophy & Technology 27 (2).
Generic structures, generic experiences
a cognitive experientialist approach to video game analysis
Andreas Gregersen
pp. 159-175
The article discusses the issue of how to categorize video games—not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.
Publication details
DOI: 10.1007/s13347-013-0125-8
Full citation:
Gregersen, A. (2014). Generic structures, generic experiences: a cognitive experientialist approach to video game analysis. Philosophy & Technology 27 (2), pp. 159-175.