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(2016) Universal access in human-computer interaction. methods, techniques, and best practices, Dordrecht, Springer.
Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind
Juliana Damasio Oliveira
pp. 38-48
This paper presents a set of usability, accessibility and gameplay heuristics for audiogames, which have blind persons as intended audience. From the proposed and discussed heuristics, it is possible to determine the main usability, accessibility and gameplay issues in games, serving as a tool to identify the requirements for the game, to develop it and to evaluate it. The process of creating the heuristics was based on 6 steps: exploration, description, correlation, explanation, experimental validation and refinement.
Publication details
DOI: 10.1007/978-3-319-40250-5_4
Full citation:
Damasio Oliveira, J. (2016)., Usability, accessibility and gameplay heuristics to evaluate audiogames for users who are blind, in M. Antona & C. Stephanidis (eds.), Universal access in human-computer interaction. methods, techniques, and best practices, Dordrecht, Springer, pp. 38-48.
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